//////////////////////////////////////////////////////////////////////////////////
//	File Name:	Powerup.cpp
//	Author	 :	Yuri Oyoko
//	Purpose	 :	Contains the powerup class which defines the game's powerups such
//				as ammo and health
//////////////////////////////////////////////////////////////////////////////////

#include "Powerup.h"

Powerup::Powerup()
{
}
Powerup::~Powerup()
{
}

void Powerup::Update(float ElapsedTime)
{
}
void Powerup::Render()
{
}

RECT Powerup::GetCollisionRect()
{
	RECT NoRect = {0,0,0,0};
	return NoRect;
}
bool Powerup::CheckCollision(BaseObject *theObject)
{
	return false;
}